Features
Useful Operations
Cleanup
The cleanup operation allows you to remove unused resources from the glTF file. This can be useful to reduce the file size of the glTF file. The cleanup operation can be accessed via the menu Automation -> Cleanup All
.
Export USDZ
Convert a glTF file to the USDZ that is compatible with Apple's AR Quick Look. The operation can be accessed via the menu File -> Export USDZ
.
Rearrange Nodes
You can easily rearrange the nodes in the scene graph by dragging and dropping them in the hierarchy view.
This also includes moving attached properties like meshes or materials from one node to another, e.g. when cleaning up a scene with deep nesting.
Material Editing
The material inspector allows you to add glTF specific PBR material extensions to the material that might not have been supported by the exporter but should be present in the final model.
There are functions to create thickness maps for the KHR_materials_volume extension, as well as to add clearcoat, transmission, and sheen to the material.
Supported Extensions
KHR_materials_emissive_strength
File types
Gestaltor can load and save an asset using both available file extensions specified by glTF:
.glb
.gltf
For each file type, various options for storage of the binary data are available:
- Embedded: The binary data is stored as base64 encoded string in the JSON file. This leads to larger file sizes but is easier to handle in some cases.
- External
.bin
: The binary data is stored in a separate file. This leads to smaller file sizes but requires additional files to be handled. - Binary GLB: The binary data is stored in a single binary file. This is the most compact way to store the data and generally the recommended way.